LORE PRIMER

Map of Greater North America, circa 1947

FACTION OVERVIEW

This section provides an overview of each faction, their political and military function, and any sub-fleets or minor nations aligned. In Angle of Attack, a faction is defined as the playable airship fleets with associated aircraft that are united into one force a player can deploy on the tabletop. This overview does not provide a deep dive into the background, how their history unfolded, or the characters that drove that history. In cases where more than one nation comprises a faction or more than one fleet supports a nation, each fleet has a section specifying differences.


Federal States of America


Alliance Against Reunification

This alliance of the Republic of Greater Texas, Gulf Coast Federation, and The Commonwealth of the Interior Plaines forms the main opposition to the Federal States of America reunification plans. The Gulf Coast Federation contains the main ship and airship yards, followed by the Republic of Greater Texas. The Commonwealth, while working to catch up industrially, controls large natural resource reserves, putting it on an equal but not equivalent footing with the other two nations of the Alliance. The Alliance’s military is supplied by corporations that now span across the Alliance, leading to theories about how the Alliance is less of a reaction to the aggression from the Federal States and more of a desire for the corporations to keep their customers dependent. 

The three member states are fully independent of each other politically and maintain their own currencies; however, economically and militarily, two corporations known as Todd Combined Shipyard Company and Boyd-O'Connor Corporation have bound them into what is effectively one economic block. Their militaries may function individually, but most of their Airships are supplied by these corporations. Typically, these designs sacrifice armor and speed for ease of maintenance and greater firepower. Variants of the common airships demonstrate this by generally slower speeds than ships of an equal class, but they do tend to be resilient. Each of the three member states of the Alliance customizes their individual airships, but tend toward a multi-role approach in function, which allows individual ship proficiency in a variety of battlefield tasks.

Republic of Greater Texas

The Gulf Coast Federation

The Commonwealth of the Interior Plains


The Union of Pacific Coast Soviet Socialist Republics


Disunion of the West

Not a nation in the traditional sense, this handshake agreement that “we don’t need anyone else” spread along the Rocky Mountains and into the surrounding area as war seemed inevitable in the United States crisis period. A collection of city-states, small nations, villages, and fortresses, it is held together by the “Steel Mountain", a massive airship production and maintenance facility in the Rocky Mountains east of Boise. This facility, built as one of the few joint airship bases by the USN and USAAC is the largest airship facility in North America and is currently producing new airships for the highest bidder. Due to the lack of established government in this region, it has many names, from “The Free Port Zone”, to “The Wild West,” depending on context. Regardless, this largely lawless yet civilized area is a wild card no other nation wants to upset.

Steel Mountain Complex and the Steel Fleet

Pirates and Mercenaries


Cemānáhuac: El Quinto Sol