Ivan Jurkovic is the creator of Angle of Attack. Ivan has been playing tabletop games for over 16 years, a journey that sparked countless ideas on how to craft the perfect gaming experience. After writing, illustrating, and publishing two webcomics, the lore for Angle of Attack: 1947 Air Fleet Combat began to take shape. Ivan drew deep inspiration from 90s video game universes, classic anime movies, and a heavy dose of dieselpunk aesthetics.
Ivan’s goal was simple: build something entirely unique to the tabletop market; in other words, the exact kind of game he’s always wanted to play. Throughout his creative career, themes of sky pirates, flying battleships, and high-stakes aerial combat kept calling. Angle of Attack is the culmination of these passions, bringing them together into one explosive package. Ivan has poured his heart into designing the rules, writing the story, and creating the artwork and truly hopes you enjoy it.
Byron Collins began designing games in high school as a creative outlet to reskin D&D into a home-brew Sci-Fi RPG. This kicked off a journey in 2008 to self-publish a number of WWII-themed card and miniatures games (Spearpoint 1943 series) while learning and teaching about publishing and crowdfunding in the process.
His interest shifted back to Sci-Fi to develop an innovative sandbox Sci-Fi miniatures-agnostic tabletop game called Polyversal, designed by Ken Whitehurst, which received an Origins Award nomination in 2022 for Best Miniatures Game and won RockyMountainNavy's Wargame Rules of the Year in 2025. Polyversal led to new collaborations with others including Austin of Death Ray Designs, Laramie of Tabletop Terrain, Dale Eadeh of Hardware Studios, and a number of fantastic artists and graphic designers.
Collins Epic Wargames is actively developing Angle of Attack: 1947 Air Fleet Combat among other projects. Byron runs Collins Epic Wargames with his fiance, Kat, out of Williamsburg, Virginia.
Collins Epic Wargames is publishing Angle of Attack.
Austin began Death Ray Designs in In 2012 as a small YouTube channel called Brush4Hire with painting tutorials. Shortly after launch, we began a collaboration with Mini War Gaming to provide extra content for them and took on painting commissions. In 2014 we purchased our first laser cutter and began producing terrain and accessory kits for our favorite miniature war games. Since then, we have experimented with a variety of materials and techniques and produced hundreds of gaming products and continued to expand our operation.
We hold our products to the highest standard and personally produce every part of the kits that we can in the USA. In most cases, that’s everything from the product itself to the packaging and instructions. We are still a very small company, but we put our passion into every product we produce.
Death Ray Designs will be printing all miniatures for Angle of Attack and handling other production-related responsibilities.
Laramie began working on Tabletop Terrain in 2018 out of a desire to provide better terrain to the local gaming community. In 2018, he began partnering with some local gaming groups in the Cincinnati / Dayton, OH area who were just getting started and needed help having enough terrain for their events. At that time much of what was readily available was not very unique and he had a desire to do better.
Tabletop Terrain officially launched In late 2019. They now have more than 100 printers running in their factory in Forest, Virginia with the goal of providing table ready terrain straight out of the box.
Tabletop Terrain will be printing any player aid items in FDM and/or any terrain for the game.